When a player is successfully tackled, they now experience a realistic fall animation: - Immediately decelerate to 0 velocity - Stay down for 500ms (configurable via TACKLE_FALL_DURATION) - Resume normal movement after recovery period Changes: - Added TACKLE_FALL_DURATION constant (500ms) - Added fall state tracking to Player class (isFallen, fallRecoveryTime) - Implemented fall() method to trigger the fall state - Updated update() to handle fallen state and prevent movement during recovery - Modified executeTackle() to call fall() instead of just reducing velocity 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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