rink
This commit is contained in:
parent
6b881b34b1
commit
92b2d30d2b
27
.gitignore
vendored
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27
.gitignore
vendored
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@ -0,0 +1,27 @@
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# Dependencies
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node_modules/
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# Build outputs
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dist/
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build/
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*.log
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# Environment variables
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.env
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.env.local
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.env*.local
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# IDE
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.vscode/
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.idea/
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*.swp
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*.swo
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*~
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# OS
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.DS_Store
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Thumbs.db
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# Temporary files
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*.tmp
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.cache/
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2
NOTES.md
2
NOTES.md
@ -10,7 +10,6 @@ Best for: Realistic tactics, good visual feedback, manageable scope
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Core Concept:
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Players have exact X/Y coordinates on a 2D rink
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No physics engine, but movement is interpolated curves (bezier/spline)
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Each player runs a behavior tree every update tick (60+ times per second)
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Behavior Tree Structure:
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@ -41,7 +40,6 @@ Player stamina/speed
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B) Puck Movement:
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No physics! Puck "teleports" but with travel time
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Pass success = f(passer skill, pass distance, pressure, receiver skill)
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Shots = trajectory calculation with goalie save probability
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26
index.html
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26
index.html
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@ -0,0 +1,26 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Hockey Match Engine</title>
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<style>
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body {
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margin: 0;
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padding: 0;
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display: flex;
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justify-content: center;
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align-items: center;
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min-height: 100vh;
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background-color: #1a1a1a;
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}
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#game-container {
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box-shadow: 0 0 20px rgba(0, 0, 0, 0.5);
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}
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</style>
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</head>
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<body>
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<div id="game-container"></div>
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<script type="module" src="/src/game/main.ts"></script>
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</body>
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</html>
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935
package-lock.json
generated
Normal file
935
package-lock.json
generated
Normal file
@ -0,0 +1,935 @@
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{
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"name": "workspace",
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"version": "1.0.0",
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"lockfileVersion": 3,
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"requires": true,
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"packages": {
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"": {
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"name": "workspace",
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"version": "1.0.0",
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"license": "ISC",
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"devDependencies": {
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"@types/node": "^24.6.1",
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"phaser": "^3.90.0",
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"typescript": "^5.9.3",
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"vite": "^5.4.11"
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}
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},
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|
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|
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|
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|
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|
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||||
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|
||||
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||||
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|
||||
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||||
"darwin"
|
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|
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||||
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|
||||
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|
||||
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|
||||
"dev": true,
|
||||
"funding": [
|
||||
{
|
||||
"type": "github",
|
||||
"url": "https://github.com/sponsors/ai"
|
||||
}
|
||||
],
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"bin": {
|
||||
"nanoid": "bin/nanoid.cjs"
|
||||
},
|
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"engines": {
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||||
"node": "^10 || ^12 || ^13.7 || ^14 || >=15.0.1"
|
||||
}
|
||||
},
|
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"node_modules/phaser": {
|
||||
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||||
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"version": "8.5.6",
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"dev": true,
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"funding": [
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{
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"type": "opencollective",
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"url": "https://opencollective.com/postcss/"
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"type": "tidelift",
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"url": "https://tidelift.com/funding/github/npm/postcss"
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"nanoid": "^3.3.11",
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"source-map-js": "^1.2.1"
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"engines": {
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"node": "^10 || ^12 || >=14"
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}
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},
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"node_modules/rollup": {
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"version": "4.52.3",
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"resolved": "https://registry.npmjs.org/rollup/-/rollup-4.52.3.tgz",
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"dev": true,
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"dependencies": {
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"@types/estree": "1.0.8"
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},
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"bin": {
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"rollup": "dist/bin/rollup"
|
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},
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"node": ">=18.0.0",
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"@rollup/rollup-linux-arm-gnueabihf": "4.52.3",
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"@rollup/rollup-linux-arm-musleabihf": "4.52.3",
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"@rollup/rollup-linux-ppc64-gnu": "4.52.3",
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"@rollup/rollup-linux-riscv64-musl": "4.52.3",
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"@rollup/rollup-linux-s390x-gnu": "4.52.3",
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"@rollup/rollup-openharmony-arm64": "4.52.3",
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"@rollup/rollup-win32-arm64-msvc": "4.52.3",
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"@rollup/rollup-win32-ia32-msvc": "4.52.3",
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"@rollup/rollup-win32-x64-gnu": "4.52.3",
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"@rollup/rollup-win32-x64-msvc": "4.52.3",
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"fsevents": "~2.3.2"
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}
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},
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"node_modules/source-map-js": {
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"version": "1.2.1",
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"resolved": "https://registry.npmjs.org/source-map-js/-/source-map-js-1.2.1.tgz",
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"integrity": "sha512-UXWMKhLOwVKb728IUtQPXxfYU+usdybtUrK/8uGE8CQMvrhOpwvzDBwj0QhSL7MQc7vIsISBG8VQ8+IDQxpfQA==",
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"dev": true,
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"engines": {
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"dev": true,
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"bin": {
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"tsc": "bin/tsc",
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"tsserver": "bin/tsserver"
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},
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"engines": {
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"node": ">=14.17"
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},
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"version": "7.13.0",
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"resolved": "https://registry.npmjs.org/undici-types/-/undici-types-7.13.0.tgz",
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"dev": true
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},
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"node_modules/vite": {
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"version": "5.4.11",
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"resolved": "https://registry.npmjs.org/vite/-/vite-5.4.11.tgz",
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"integrity": "sha512-c7jFQRklXua0mTzneGW9QVyxFjUgwcihC4bXEtujIo2ouWCe1Ajt/amn2PCxYnhYfd5k09JX3SB7OYWFKYqj8Q==",
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"dev": true,
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"dependencies": {
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"esbuild": "^0.21.3",
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"postcss": "^8.4.43",
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"rollup": "^4.20.0"
|
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},
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"bin": {
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||||
"vite": "bin/vite.js"
|
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},
|
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"engines": {
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||||
"node": "^18.0.0 || >=20.0.0"
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},
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"funding": {
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"url": "https://github.com/vitejs/vite?sponsor=1"
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},
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"optionalDependencies": {
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"fsevents": "~2.3.3"
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"peerDependencies": {
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"@types/node": "^18.0.0 || >=20.0.0",
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"less": "*",
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||||
"lightningcss": "^1.21.0",
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||||
"sass": "*",
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||||
"sass-embedded": "*",
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"stylus": "*",
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"sugarss": "*",
|
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"terser": "^5.4.0"
|
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},
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"peerDependenciesMeta": {
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"@types/node": {
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"optional": true
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},
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"less": {
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"optional": true
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},
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"lightningcss": {
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"optional": true
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},
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"sass": {
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"optional": true
|
||||
},
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"sass-embedded": {
|
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"optional": true
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},
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"stylus": {
|
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"optional": true
|
||||
},
|
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"sugarss": {
|
||||
"optional": true
|
||||
},
|
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"terser": {
|
||||
"optional": true
|
||||
}
|
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}
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}
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}
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}
|
||||
12
package.json
12
package.json
@ -4,9 +4,17 @@
|
||||
"description": "",
|
||||
"main": "index.js",
|
||||
"scripts": {
|
||||
"test": "echo \"Error: no test specified\" && exit 1"
|
||||
"dev": "vite",
|
||||
"build": "tsc && vite build",
|
||||
"preview": "vite preview"
|
||||
},
|
||||
"keywords": [],
|
||||
"author": "",
|
||||
"license": "ISC"
|
||||
"license": "ISC",
|
||||
"devDependencies": {
|
||||
"@types/node": "^24.6.1",
|
||||
"phaser": "^3.90.0",
|
||||
"typescript": "^5.9.3",
|
||||
"vite": "^5.4.11"
|
||||
}
|
||||
}
|
||||
|
||||
27
src/config/constants.ts
Normal file
27
src/config/constants.ts
Normal file
@ -0,0 +1,27 @@
|
||||
// Rink dimensions (meters)
|
||||
export const RINK_LENGTH = 60; // meters
|
||||
export const RINK_WIDTH = 30; // meters
|
||||
|
||||
// Scale factor: 1 meter = 10 pixels
|
||||
export const SCALE = 20;
|
||||
|
||||
// Rink corner radius
|
||||
export const RINK_CORNER_RADIUS = 6; // meters
|
||||
|
||||
// Zone lines (meters from center)
|
||||
export const BLUE_LINE_OFFSET = 9; // meters from center
|
||||
export const GOAL_LINE_OFFSET = 26; // meters from center
|
||||
|
||||
// Goal dimensions
|
||||
export const GOAL_WIDTH = 1.8; // meters
|
||||
export const GOAL_DEPTH = 1.2; // meters
|
||||
|
||||
// Colors
|
||||
export const COLOR_ICE = 0xf0f8ff;
|
||||
export const COLOR_BOARDS = 0x8b4513;
|
||||
export const COLOR_RED_LINE = 0xff0000;
|
||||
export const COLOR_BLUE_LINE = 0x0000ff;
|
||||
export const COLOR_GOAL_CREASE = 0x87ceeb;
|
||||
|
||||
// Game settings
|
||||
export const FPS = 60;
|
||||
94
src/game/GameScene.ts
Normal file
94
src/game/GameScene.ts
Normal file
@ -0,0 +1,94 @@
|
||||
import Phaser from 'phaser';
|
||||
import {
|
||||
RINK_LENGTH,
|
||||
RINK_WIDTH,
|
||||
RINK_CORNER_RADIUS,
|
||||
SCALE,
|
||||
BLUE_LINE_OFFSET,
|
||||
GOAL_LINE_OFFSET,
|
||||
GOAL_WIDTH,
|
||||
GOAL_DEPTH,
|
||||
COLOR_ICE,
|
||||
COLOR_BOARDS,
|
||||
COLOR_RED_LINE,
|
||||
COLOR_BLUE_LINE,
|
||||
COLOR_GOAL_CREASE
|
||||
} from '../config/constants';
|
||||
import { Goal } from './Goal';
|
||||
|
||||
export class GameScene extends Phaser.Scene {
|
||||
private leftGoal!: Goal;
|
||||
private rightGoal!: Goal;
|
||||
|
||||
constructor() {
|
||||
super({ key: 'GameScene' });
|
||||
}
|
||||
|
||||
create() {
|
||||
this.drawRink();
|
||||
this.createGoals();
|
||||
}
|
||||
|
||||
private createGoals() {
|
||||
const centerX = (RINK_LENGTH * SCALE) / 2;
|
||||
const centerY = (RINK_WIDTH * SCALE) / 2;
|
||||
|
||||
// Left goal (positioned at left goal line)
|
||||
const leftGoalX = centerX - (GOAL_LINE_OFFSET * SCALE);
|
||||
this.leftGoal = new Goal(this, leftGoalX, centerY, true);
|
||||
|
||||
// Right goal (positioned at right goal line)
|
||||
const rightGoalX = centerX + (GOAL_LINE_OFFSET * SCALE);
|
||||
this.rightGoal = new Goal(this, rightGoalX, centerY, false);
|
||||
}
|
||||
|
||||
private drawRink() {
|
||||
const graphics = this.add.graphics();
|
||||
|
||||
// Calculate center of screen
|
||||
const centerX = (RINK_LENGTH * SCALE) / 2;
|
||||
const centerY = (RINK_WIDTH * SCALE) / 2;
|
||||
|
||||
// Draw ice surface
|
||||
graphics.fillStyle(COLOR_ICE, 1);
|
||||
graphics.fillRoundedRect(2, 2, RINK_LENGTH * SCALE - 4, RINK_WIDTH * SCALE - 4, RINK_CORNER_RADIUS * SCALE);
|
||||
|
||||
// Draw center red line (x = 0 in game coords, centerX in screen coords)
|
||||
graphics.lineStyle(3, COLOR_RED_LINE, 1);
|
||||
graphics.lineBetween(centerX, 0, centerX, RINK_WIDTH * SCALE);
|
||||
|
||||
// Draw blue lines
|
||||
graphics.lineStyle(3, COLOR_BLUE_LINE, 1);
|
||||
|
||||
// Left blue line
|
||||
const leftBlueLineX = centerX - (BLUE_LINE_OFFSET * SCALE);
|
||||
graphics.lineBetween(leftBlueLineX, 0, leftBlueLineX, RINK_WIDTH * SCALE);
|
||||
|
||||
// Right blue line
|
||||
const rightBlueLineX = centerX + (BLUE_LINE_OFFSET * SCALE);
|
||||
graphics.lineBetween(rightBlueLineX, 0, rightBlueLineX, RINK_WIDTH * SCALE);
|
||||
|
||||
// Draw goal lines
|
||||
graphics.lineStyle(3, 0xff0000, 1);
|
||||
const leftGoalLineX = centerX - (GOAL_LINE_OFFSET * SCALE);
|
||||
const rightGoalLineX = centerX + (GOAL_LINE_OFFSET * SCALE);
|
||||
graphics.lineBetween(leftGoalLineX, 4, leftGoalLineX, RINK_WIDTH * SCALE - 4);
|
||||
graphics.lineBetween(rightGoalLineX, 4, rightGoalLineX, RINK_WIDTH * SCALE - 4);
|
||||
|
||||
// Draw center faceoff circle
|
||||
graphics.lineStyle(2, 0x0000ff, 1);
|
||||
graphics.strokeCircle(centerX, centerY, 4.5 * SCALE);
|
||||
|
||||
// Draw center dot
|
||||
graphics.fillStyle(0x0000ff, 1);
|
||||
graphics.fillCircle(centerX, centerY, 5);
|
||||
|
||||
// Draw boards (border)
|
||||
graphics.lineStyle(4, COLOR_BOARDS, 1);
|
||||
graphics.strokeRoundedRect(2, 2, RINK_LENGTH * SCALE - 4, RINK_WIDTH * SCALE - 4, RINK_CORNER_RADIUS * SCALE);
|
||||
}
|
||||
|
||||
update() {
|
||||
// Game loop - will be used in later phases
|
||||
}
|
||||
}
|
||||
116
src/game/Goal.ts
Normal file
116
src/game/Goal.ts
Normal file
@ -0,0 +1,116 @@
|
||||
import Phaser from 'phaser';
|
||||
import { SCALE, GOAL_WIDTH, GOAL_DEPTH } from '../config/constants';
|
||||
|
||||
export class Goal extends Phaser.GameObjects.Container {
|
||||
private leftPost!: Phaser.Physics.Arcade.Image;
|
||||
private rightPost!: Phaser.Physics.Arcade.Image;
|
||||
private backBar!: Phaser.Physics.Arcade.Image;
|
||||
private scoringZone!: Phaser.GameObjects.Zone;
|
||||
private isLeftGoal: boolean;
|
||||
|
||||
constructor(scene: Phaser.Scene, x: number, y: number, isLeftGoal: boolean = true) {
|
||||
super(scene, x, y);
|
||||
this.isLeftGoal = isLeftGoal;
|
||||
|
||||
// Add to scene
|
||||
scene.add.existing(this);
|
||||
|
||||
this.createGoalStructure();
|
||||
}
|
||||
|
||||
private createGoalStructure() {
|
||||
const postThickness = 0.2 * SCALE; // Post thickness
|
||||
const goalWidth = GOAL_WIDTH * SCALE; // Width of goal opening (top to bottom)
|
||||
const goalDepth = GOAL_DEPTH * SCALE; // Depth extending into zone
|
||||
const barThickness = 0.2 * SCALE;
|
||||
|
||||
// Create graphics for visual representation
|
||||
const graphics = this.scene.add.graphics();
|
||||
|
||||
// Draw goal outline (visual only)
|
||||
// Left goal extends leftward (negative X), right goal extends rightward (positive X)
|
||||
const offsetX = this.isLeftGoal ? -goalDepth : 0;
|
||||
|
||||
// Fill the scoring zone with semi-transparent color
|
||||
graphics.fillStyle(0x00ff00, 0.2); // Green, 20% opacity
|
||||
graphics.fillRect(
|
||||
offsetX + barThickness,
|
||||
-goalWidth / 2 + postThickness,
|
||||
goalDepth - barThickness * 2,
|
||||
goalWidth - postThickness * 2
|
||||
);
|
||||
|
||||
// Draw goal posts (filled red)
|
||||
graphics.fillStyle(0xff0000, 1);
|
||||
|
||||
// Top post (horizontal bar across top)
|
||||
graphics.fillRect(offsetX, -goalWidth / 2, goalDepth, postThickness);
|
||||
|
||||
// Bottom post (horizontal bar across bottom)
|
||||
graphics.fillRect(offsetX, goalWidth / 2 - postThickness, goalDepth, postThickness);
|
||||
|
||||
// Back bar (vertical bar at the back)
|
||||
const backX = this.isLeftGoal ? offsetX : offsetX + goalDepth - barThickness;
|
||||
graphics.fillRect(backX, -goalWidth / 2, barThickness, goalWidth);
|
||||
|
||||
this.add(graphics);
|
||||
|
||||
// Create physics bodies for collision (in world coordinates, not container-relative)
|
||||
const physics = this.scene.physics;
|
||||
|
||||
// Top post - rigid body (invisible, collision only)
|
||||
this.leftPost = this.scene.add.rectangle(
|
||||
this.x + offsetX + goalDepth / 2,
|
||||
this.y - goalWidth / 2 + postThickness / 2,
|
||||
goalDepth,
|
||||
postThickness
|
||||
) as any;
|
||||
this.leftPost.setVisible(false);
|
||||
physics.add.existing(this.leftPost, true); // true = static body
|
||||
|
||||
// Bottom post - rigid body (invisible, collision only)
|
||||
this.rightPost = this.scene.add.rectangle(
|
||||
this.x + offsetX + goalDepth / 2,
|
||||
this.y + goalWidth / 2 - postThickness / 2,
|
||||
goalDepth,
|
||||
postThickness
|
||||
) as any;
|
||||
this.rightPost.setVisible(false);
|
||||
physics.add.existing(this.rightPost, true);
|
||||
|
||||
// Back bar (invisible, collision only)
|
||||
this.backBar = this.scene.add.rectangle(
|
||||
this.x + backX + barThickness / 2,
|
||||
this.y,
|
||||
barThickness,
|
||||
goalWidth
|
||||
) as any;
|
||||
this.backBar.setVisible(false);
|
||||
physics.add.existing(this.backBar, true);
|
||||
|
||||
// Scoring zone - sensor (no physical collision, just detection)
|
||||
this.scoringZone = this.scene.add.zone(
|
||||
this.x + offsetX + goalDepth / 2,
|
||||
this.y,
|
||||
goalDepth - barThickness * 2,
|
||||
goalWidth - postThickness * 2
|
||||
);
|
||||
physics.add.existing(this.scoringZone, true);
|
||||
}
|
||||
|
||||
public getLeftPost(): Phaser.Physics.Arcade.Image {
|
||||
return this.leftPost;
|
||||
}
|
||||
|
||||
public getRightPost(): Phaser.Physics.Arcade.Image {
|
||||
return this.rightPost;
|
||||
}
|
||||
|
||||
public getBackBar(): Phaser.Physics.Arcade.Image {
|
||||
return this.backBar;
|
||||
}
|
||||
|
||||
public getScoringZone(): Phaser.GameObjects.Zone {
|
||||
return this.scoringZone;
|
||||
}
|
||||
}
|
||||
25
src/game/main.ts
Normal file
25
src/game/main.ts
Normal file
@ -0,0 +1,25 @@
|
||||
import Phaser from 'phaser';
|
||||
import { GameScene } from './GameScene';
|
||||
import { RINK_LENGTH, RINK_WIDTH, SCALE, FPS } from '../config/constants';
|
||||
|
||||
const config: Phaser.Types.Core.GameConfig = {
|
||||
type: Phaser.AUTO,
|
||||
width: RINK_LENGTH * SCALE,
|
||||
height: RINK_WIDTH * SCALE,
|
||||
parent: 'game-container',
|
||||
backgroundColor: '#1a1a1a',
|
||||
physics: {
|
||||
default: 'arcade',
|
||||
arcade: {
|
||||
gravity: { x: 0, y: 0 },
|
||||
debug: false
|
||||
}
|
||||
},
|
||||
fps: {
|
||||
target: FPS,
|
||||
forceSetTimeOut: false
|
||||
},
|
||||
scene: [GameScene]
|
||||
};
|
||||
|
||||
new Phaser.Game(config);
|
||||
24
tsconfig.json
Normal file
24
tsconfig.json
Normal file
@ -0,0 +1,24 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"target": "ES2020",
|
||||
"useDefineForClassFields": true,
|
||||
"module": "ESNext",
|
||||
"lib": ["ES2020", "DOM", "DOM.Iterable"],
|
||||
"skipLibCheck": true,
|
||||
|
||||
/* Bundler mode */
|
||||
"moduleResolution": "bundler",
|
||||
"allowImportingTsExtensions": true,
|
||||
"resolveJsonModule": true,
|
||||
"isolatedModules": true,
|
||||
"noEmit": true,
|
||||
|
||||
/* Linting */
|
||||
"strict": true,
|
||||
"noUnusedLocals": true,
|
||||
"noUnusedParameters": true,
|
||||
"noFallthroughCasesInSwitch": true,
|
||||
"esModuleInterop": true
|
||||
},
|
||||
"include": ["src"]
|
||||
}
|
||||
9
vite.config.ts
Normal file
9
vite.config.ts
Normal file
@ -0,0 +1,9 @@
|
||||
import { defineConfig } from 'vite';
|
||||
|
||||
export default defineConfig({
|
||||
server: {
|
||||
host: '0.0.0.0',
|
||||
port: 3000,
|
||||
open: true
|
||||
}
|
||||
});
|
||||
Loading…
x
Reference in New Issue
Block a user