- Calculate approach angle between tackler velocity and target direction - Apply angle-based modifiers: head-on (100%) > side (70%) > behind (40%) > opposite (20%) - Calculate closing speed from relative velocity differential - Apply velocity modifiers: weak <1 m/s (0.3x), solid >3 m/s (1.5x) - Combine modifiers: finalSuccess = base × angleModifier × velocityModifier - Enhanced debug logging shows all components of tackle calculation - Head-on charges now much less effective (~15-30% vs previous ~50%) - Rewards proper positioning, blindside hits, and high closing speeds 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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