Pierre Wessman 1d257a5757 Add realistic tackle mechanics with approach angle and velocity modifiers
- Calculate approach angle between tackler velocity and target direction
- Apply angle-based modifiers: head-on (100%) > side (70%) > behind (40%) > opposite (20%)
- Calculate closing speed from relative velocity differential
- Apply velocity modifiers: weak <1 m/s (0.3x), solid >3 m/s (1.5x)
- Combine modifiers: finalSuccess = base × angleModifier × velocityModifier
- Enhanced debug logging shows all components of tackle calculation
- Head-on charges now much less effective (~15-30% vs previous ~50%)
- Rewards proper positioning, blindside hits, and high closing speeds

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-02 13:48:27 +02:00
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2025-10-02 08:22:33 +02:00