Pierre Wessman ca6a444dec Add physics-based player detection with field-of-view filtering
Replace distance-based opponent detection with physics sensors and
angle filtering for more realistic spatial awareness. Players now
detect nearby opponents/teammates through Phaser overlap zones with
180° forward field-of-view.

Key changes:
- Add detection sensor to Player with physics overlap tracking
- Add NEAR_PLAYER_DETECTION_ANGLE constant for FOV filtering
- Refactor PuckCarrierBehavior to use physics-based detection
- Add debug visualization showing detection arc (wedge shape)
- Fix TypeScript unused variable errors for production build

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
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