Replace distance-based opponent detection with physics sensors and angle filtering for more realistic spatial awareness. Players now detect nearby opponents/teammates through Phaser overlap zones with 180° forward field-of-view. Key changes: - Add detection sensor to Player with physics overlap tracking - Add NEAR_PLAYER_DETECTION_ANGLE constant for FOV filtering - Refactor PuckCarrierBehavior to use physics-based detection - Add debug visualization showing detection arc (wedge shape) - Fix TypeScript unused variable errors for production build 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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