Moved all player scene/physics setup from Player constructor to GameScene.addPlayer() to create a single source of truth for adding players. This prevents players from auto-rendering when instantiated and gives better control over when/how players are added to the scene. Changes: - Remove scene.add.existing() and physics setup from Player constructor - Move physics body initialization to GameScene.addPlayer() - Comment out second test player for single-player debugging 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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