- Separate base behavior nodes into BehaviorNodes.ts (fixes circular dependency) - Organize behaviors by role (goalie) and context (offensive/defensive/transition) - Add modular behavior subtrees: - GoalieBehavior: Track puck position near net - SkaterBehavior: Route to context-specific behaviors - PuckCarrierBehavior: Shoot/carry logic (Phase 4) - OffensiveSupportBehavior: Placeholder for Phase 5 - DefensiveBehavior: Placeholder for Phase 6 - TransitionBehavior: Chase loose puck - Maintain backward compatibility with static evaluatePlayer() 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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