Pierre Wessman 71082f713a Refactor player and goal collision handling using Phaser physics groups
- Add playerGroup for dynamic collision management between all players
- Add goalPostsGroup for centralized goal post collision handling
- Add addPlayer() and removePlayer() methods for runtime player management
- Reduce collision setup from 15+ lines to 2 group-based colliders
- Adjust threat detection radius from 8m to 4m for more realistic evasion

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Co-Authored-By: Claude <noreply@anthropic.com>
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