Replace distance-based opponent detection with physics sensors and
angle filtering for more realistic spatial awareness. Players now
detect nearby opponents/teammates through Phaser overlap zones with
180° forward field-of-view.
Key changes:
- Add detection sensor to Player with physics overlap tracking
- Add NEAR_PLAYER_DETECTION_ANGLE constant for FOV filtering
- Refactor PuckCarrierBehavior to use physics-based detection
- Add debug visualization showing detection arc (wedge shape)
- Fix TypeScript unused variable errors for production build
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Add defensive AI: players now chase puck carriers on opposing team
- Update DefensiveBehavior to check opponent possession and target puck position
- Increase player rotation speed from 3 to 10 rad/s for more responsive turning
- Update Claude settings permissions
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>