Pierre Wessman 961dcc3a25 AI
2025-09-16 12:54:41 +02:00
2025-09-16 11:36:23 +02:00
2025-09-16 10:30:13 +02:00
AI
2025-09-16 12:54:41 +02:00
2025-09-16 11:19:38 +02:00
2025-09-16 12:36:19 +02:00
2025-09-16 12:36:19 +02:00
2025-09-16 10:30:13 +02:00

Hockey Manager - 2D Match Engine

A JavaScript-based 2D hockey match engine for web browsers featuring realistic physics, AI players, and complete hockey rules implementation.

Features

Core Game Engine

  • 60 FPS game loop with requestAnimationFrame
  • Physics system with collision detection and realistic puck/player movement
  • Game state management with time tracking, scoring, and statistics
  • Event-driven architecture for game events and interactions

Gameplay Features

  • 12 players (6 per team) with distinct roles (C, LW, RW, LD, RD, G)
  • Realistic hockey rules: offsides, icing, penalties, power plays
  • Player AI behaviors: puck handling, passing, shooting, checking, formations
  • Complete hockey rink with proper dimensions, goals, creases, and faceoff dots
  • Live statistics tracking shots, saves, hits, penalties, ice time

Visual Features

  • 2D Canvas rendering with smooth animations
  • Hockey rink visualization with proper lines, zones, and markings
  • Player sprites with team colors and role indicators
  • Puck physics with trail effects and realistic bouncing
  • Camera system with zoom and follow capabilities
  • Particle effects for goals, saves, and collisions

Controls & UI

  • Real-time scoreboard with period and clock display
  • Game statistics panel showing shots, saves, and penalties
  • Interactive controls for play/pause, speed adjustment, and reset
  • Keyboard shortcuts for quick game control
  • Responsive design that adapts to screen size

Project Structure

hockey-manager/
├── index.html              # Main HTML entry point
├── css/
│   └── styles.css          # Game styling and UI
├── src/
│   ├── engine/
│   │   ├── game-engine.js  # Main game engine
│   │   ├── game-state.js   # Game state management
│   │   └── main.js         # Application initialization
│   ├── entities/
│   │   ├── player.js       # Player entity with AI
│   │   └── puck.js         # Puck physics and behavior
│   ├── systems/
│   │   ├── renderer.js     # 2D rendering system
│   │   ├── physics-system.js # Physics calculations
│   │   ├── ai-system.js    # AI formation and strategy
│   │   └── rules-system.js # Hockey rules enforcement
│   └── utils/
│       ├── vector.js       # 2D vector mathematics
│       └── physics.js      # Physics utility functions

Getting Started

  1. Open the game: Simply open index.html in a modern web browser
  2. Start playing: The game will automatically initialize and start
  3. Use controls:
    • Space: Pause/Resume
    • D: Toggle debug mode
    • R: Reset game
    • Mouse wheel: Zoom in/out
    • F11: Toggle fullscreen

Controls Reference

Keyboard Controls

  • SPACE - Pause/Resume game
  • D - Toggle debug information display
  • R - Reset game to initial state
  • F11 - Toggle fullscreen mode

Mouse Controls

  • Mouse Wheel - Zoom camera in/out
  • Click buttons - Use UI controls for game management

UI Controls

  • Play/Pause - Start/stop game simulation
  • Speed Control - Adjust game speed (0.5x, 1x, 2x, 4x)
  • Reset Game - Return to initial game state

Game Mechanics

Player AI

Each player has sophisticated AI that includes:

  • Role-based behavior (forwards vs defensemen vs goalie)
  • Formation positioning based on game situation
  • Puck awareness and decision making
  • Teammate cooperation for passing and positioning
  • Opponent pressure and defensive reactions

Physics System

  • Realistic puck physics with momentum and friction
  • Player collision detection and response
  • Board bouncing with energy conservation
  • Goalie save mechanics based on skill attributes

Hockey Rules

  • Offside detection when players cross lines ahead of puck
  • Icing calls for long shots across multiple zones
  • Penalty system for infractions like checking and interference
  • Power play situations with player advantages
  • Faceoff mechanics at center ice and zone dots

Technical Details

Performance

  • Optimized 60 FPS rendering
  • Efficient collision detection
  • Smooth camera interpolation
  • Responsive UI updates

Browser Compatibility

  • Modern browsers with HTML5 Canvas support
  • Chrome, Firefox, Safari, Edge
  • Mobile browsers (with touch controls)

Customization

The engine is highly modular and can be extended with:

  • Custom player attributes and skills
  • Different team formations and strategies
  • Additional hockey rules and penalties
  • Enhanced visual effects and animations
  • Sound effects and music integration

Development

The codebase is organized into clean, modular components:

  • Entity-Component system for game objects
  • Event-driven communication between systems
  • Separation of concerns (rendering, physics, AI, rules)
  • Utility libraries for common operations

Future Enhancements

Potential improvements include:

  • Sound system with hockey arena audio
  • Advanced AI with machine learning behaviors
  • Multiplayer support for online matches
  • Tournament mode with brackets and playoffs
  • Player statistics tracking across multiple games
  • Save/load functionality for game states

This 2D hockey match engine provides a complete foundation for hockey management games, featuring realistic gameplay mechanics and professional-quality code architecture.

Description
No description provided
Readme 268 KiB
Languages
JavaScript 94.9%
CSS 3%
HTML 2.1%