# CLAUDE.md This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository. ## Development Commands This is a client-side JavaScript application that runs directly in the browser: - **Run the application**: Open `index.html` in a web browser - **No build process**: The application uses vanilla JavaScript with no build tools - **No package manager**: No npm/yarn dependencies, all code is self-contained ## Project Architecture ### Core Architecture Pattern The project uses an **Entity-Component-System (ECS)** pattern with event-driven communication: - **Entities**: `Player` and `Puck` classes represent game objects - **Systems**: Modular systems handle specific concerns (rendering, physics, AI, rules) - **Game Engine**: Central orchestrator that manages all systems and entities - **Game State**: Centralized state management for scores, time, penalties, etc. ### System Dependencies The application loads scripts in a specific order due to class dependencies: 1. **Utilities**: `vector.js`, `physics.js` (foundational math/physics) 2. **Entities**: `player.js`, `puck.js` (game objects) 3. **Systems**: `renderer.js`, `physics-system.js`, `ai-system.js`, `rules-system.js` 4. **Engine**: `game-state.js`, `game-engine.js`, `main.js` (orchestration) ### Key Classes and Responsibilities - **HockeyManager** (`main.js`): Application lifecycle, canvas setup, global events - **GameEngine** (`game-engine.js`): 60 FPS game loop, system coordination, player/puck management - **GameState** (`game-state.js`): Score tracking, time management, penalty system - **Player** (`player.js`): Hockey player with AI, physics, and role-based behavior - **Puck** (`puck.js`): Physics-based puck with collision detection - **Renderer** (`renderer.js`): 2D canvas rendering with camera system - **AISystem** (`ai-system.js`): Team formations and strategic AI behaviors - **RulesSystem** (`rules-system.js`): Hockey rule enforcement (offside, icing, penalties) ### Game Loop Architecture The engine runs at 60 FPS using `requestAnimationFrame` with these phases: 1. Input processing 2. Physics simulation 3. AI decision making 4. Rules enforcement 5. Rendering ### Hockey-Specific Features - **12 players** (6 per team) with distinct roles: Center (C), Left/Right Wing (LW/RW), Left/Right Defense (LD/RD), Goalie (G) - **Formation system** with offensive/defensive positioning - **Rule enforcement**: Offside detection, icing calls, penalty system - **Realistic physics**: Collision detection, momentum conservation, board bouncing ## Controls Reference - `SPACE` - Pause/Resume game - `D` - Toggle debug information - `R` - Reset game - `F11` - Toggle fullscreen - `Mouse Wheel` - Camera zoom ## File Structure Notes - All code is vanilla JavaScript (ES6 classes) - No modules or imports - everything is global - Canvas-based 2D rendering - Self-contained with no external dependencies