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af1cbf8110
...
14e0794aae
@ -68,7 +68,6 @@
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</div>
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</div>
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<script src="src/constants/rink-constants.js"></script>
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<script src="src/utils/vector.js"></script>
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<script src="src/utils/physics.js"></script>
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<script src="src/entities/player.js"></script>
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@ -1,15 +0,0 @@
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/**
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* Hockey Rink Constants
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* Centralized configuration for all rink dimensions and circle sizes
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*/
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// Rink circle sizes (in pixels)
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const RINK_CIRCLES = {
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CENTER_ICE_RADIUS: 80,
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FACEOFF_CIRCLE_RADIUS: 80,
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GOAL_CREASE_RADIUS: 60,
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FACEOFF_DOT_RADIUS: 8
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};
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// Make constants globally available
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window.RINK_CIRCLES = RINK_CIRCLES;
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@ -168,6 +168,7 @@ class GameState {
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location: location,
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participants: { home: null, away: null }
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};
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console.log('Faceoff state set to:', this.faceoff);
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this.emit('faceoff-start', { location });
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}
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@ -806,7 +806,7 @@ class Player {
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getFaceoffPosition(gameState, players) {
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const faceoffLocation = gameState.faceoff.location;
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const side = this.team === 'home' ? -1 : 1;
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const faceoffRadius = RINK_CIRCLES.FACEOFF_CIRCLE_RADIUS; // Radius of faceoff circle
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const faceoffRadius = 50; // Radius of faceoff circle
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switch (this.role) {
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case 'C':
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@ -5,7 +5,7 @@ class Puck {
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this.radius = 8;
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this.mass = 0.5;
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this.restitution = 0.9;
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this.friction = 1;
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this.friction = 3;
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this.lastPlayerTouch = null;
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this.lastTeamTouch = null;
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@ -56,17 +56,15 @@ class Renderer {
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}
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drawRinkLines(rink) {
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// Outer lines
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this.ctx.strokeStyle = '#d32f2f';
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this.ctx.lineWidth = 3;
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// Zone lines
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this.ctx.beginPath();
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this.ctx.rect(0, 0, rink.width, rink.height);
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this.ctx.stroke();
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this.ctx.strokeStyle = '#d32f2f';
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this.ctx.lineWidth = 3;
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this.ctx.strokeStyle = '#2196f3';
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this.ctx.lineWidth = 2;
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this.ctx.beginPath();
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this.ctx.moveTo(rink.centerX, 0);
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@ -75,6 +73,7 @@ class Renderer {
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const zoneWidth = rink.width / 3;
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this.ctx.strokeStyle = '#2196f3';
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this.ctx.setLineDash([10, 5]);
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this.ctx.beginPath();
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this.ctx.moveTo(zoneWidth, 0);
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@ -86,21 +85,10 @@ class Renderer {
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this.ctx.lineTo(rink.width - zoneWidth, rink.height);
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this.ctx.stroke();
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this.ctx.beginPath();
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this.ctx.arc(rink.centerX, rink.centerY, RINK_CIRCLES.CENTER_ICE_RADIUS, 0, Math.PI * 2);
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this.ctx.stroke();
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// Goal lines
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this.ctx.strokeStyle = '#d32f2f';
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this.ctx.lineWidth = 3;
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this.ctx.beginPath();
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this.ctx.moveTo(this.goalXOffset, 0);
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this.ctx.lineTo(this.goalXOffset, rink.height);
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this.ctx.stroke();
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this.ctx.setLineDash([]);
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this.ctx.beginPath();
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this.ctx.moveTo(rink.width - this.goalXOffset, 0);
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this.ctx.lineTo(rink.width - this.goalXOffset, rink.height);
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this.ctx.arc(rink.centerX, rink.centerY, 100, 0, Math.PI * 2);
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this.ctx.stroke();
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}
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@ -129,6 +117,19 @@ class Renderer {
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this.ctx.fillStyle = 'rgba(211, 47, 47, 0.1)';
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this.ctx.fillRect(this.goalXOffset - goalDepth, goalY - goalHeight, goalDepth, goalHeight * 2);
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this.ctx.fillRect(rink.width - this.goalXOffset, goalY - goalHeight, goalDepth, goalHeight * 2);
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// Goal lines
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this.ctx.strokeStyle = '#d32f2f';
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this.ctx.lineWidth = 3;
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this.ctx.beginPath();
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this.ctx.moveTo(this.goalXOffset, 0);
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this.ctx.lineTo(this.goalXOffset, rink.height);
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this.ctx.stroke();
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this.ctx.beginPath();
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this.ctx.moveTo(rink.width - this.goalXOffset, 0);
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this.ctx.lineTo(rink.width - this.goalXOffset, rink.height);
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this.ctx.stroke();
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}
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drawCreases(rink) {
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@ -136,7 +137,7 @@ class Renderer {
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this.ctx.lineWidth = 2;
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this.ctx.fillStyle = 'rgba(79, 195, 247, 0.1)';
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const creaseRadius = RINK_CIRCLES.GOAL_CREASE_RADIUS;
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const creaseRadius = 60;
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const goalY = rink.centerY;
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this.ctx.beginPath();
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@ -153,19 +154,16 @@ class Renderer {
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drawFaceoffDots(rink) {
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this.ctx.fillStyle = '#d32f2f';
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rink.faceoffDots.forEach((dot, index) => {
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rink.faceoffDots.forEach(dot => {
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this.ctx.beginPath();
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this.ctx.arc(dot.x, dot.y, RINK_CIRCLES.FACEOFF_DOT_RADIUS, 0, Math.PI * 2);
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this.ctx.arc(dot.x, dot.y, 8, 0, Math.PI * 2);
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this.ctx.fill();
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// Skip drawing faceoff circle for center ice (index 2) - only use blue center circle
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if (index !== 2) {
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this.ctx.strokeStyle = '#d32f2f';
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this.ctx.lineWidth = 2;
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this.ctx.beginPath();
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this.ctx.arc(dot.x, dot.y, RINK_CIRCLES.FACEOFF_CIRCLE_RADIUS, 0, Math.PI * 2);
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this.ctx.stroke();
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}
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this.ctx.strokeStyle = '#d32f2f';
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this.ctx.lineWidth = 2;
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this.ctx.beginPath();
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this.ctx.arc(dot.x, dot.y, 30, 0, Math.PI * 2);
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this.ctx.stroke();
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});
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}
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