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@ -68,6 +68,7 @@
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</div>
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</div>
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</div>
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</div>
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<script src="src/constants/rink-constants.js"></script>
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<script src="src/utils/vector.js"></script>
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<script src="src/utils/vector.js"></script>
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<script src="src/utils/physics.js"></script>
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<script src="src/utils/physics.js"></script>
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<script src="src/entities/player.js"></script>
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<script src="src/entities/player.js"></script>
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15
src/constants/rink-constants.js
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15
src/constants/rink-constants.js
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@ -0,0 +1,15 @@
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/**
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* Hockey Rink Constants
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* Centralized configuration for all rink dimensions and circle sizes
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*/
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// Rink circle sizes (in pixels)
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const RINK_CIRCLES = {
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CENTER_ICE_RADIUS: 80,
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FACEOFF_CIRCLE_RADIUS: 80,
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GOAL_CREASE_RADIUS: 60,
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FACEOFF_DOT_RADIUS: 8
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};
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// Make constants globally available
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window.RINK_CIRCLES = RINK_CIRCLES;
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@ -806,7 +806,7 @@ class Player {
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getFaceoffPosition(gameState, players) {
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getFaceoffPosition(gameState, players) {
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const faceoffLocation = gameState.faceoff.location;
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const faceoffLocation = gameState.faceoff.location;
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const side = this.team === 'home' ? -1 : 1;
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const side = this.team === 'home' ? -1 : 1;
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const faceoffRadius = 50; // Radius of faceoff circle
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const faceoffRadius = RINK_CIRCLES.FACEOFF_CIRCLE_RADIUS; // Radius of faceoff circle
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switch (this.role) {
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switch (this.role) {
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case 'C':
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case 'C':
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@ -87,7 +87,7 @@ class Renderer {
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this.ctx.stroke();
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this.ctx.stroke();
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this.ctx.beginPath();
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this.ctx.beginPath();
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this.ctx.arc(rink.centerX, rink.centerY, 100, 0, Math.PI * 2);
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this.ctx.arc(rink.centerX, rink.centerY, RINK_CIRCLES.CENTER_ICE_RADIUS, 0, Math.PI * 2);
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this.ctx.stroke();
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this.ctx.stroke();
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// Goal lines
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// Goal lines
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@ -136,7 +136,7 @@ class Renderer {
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this.ctx.lineWidth = 2;
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this.ctx.lineWidth = 2;
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this.ctx.fillStyle = 'rgba(79, 195, 247, 0.1)';
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this.ctx.fillStyle = 'rgba(79, 195, 247, 0.1)';
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const creaseRadius = 60;
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const creaseRadius = RINK_CIRCLES.GOAL_CREASE_RADIUS;
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const goalY = rink.centerY;
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const goalY = rink.centerY;
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this.ctx.beginPath();
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this.ctx.beginPath();
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@ -153,16 +153,19 @@ class Renderer {
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drawFaceoffDots(rink) {
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drawFaceoffDots(rink) {
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this.ctx.fillStyle = '#d32f2f';
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this.ctx.fillStyle = '#d32f2f';
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rink.faceoffDots.forEach(dot => {
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rink.faceoffDots.forEach((dot, index) => {
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this.ctx.beginPath();
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this.ctx.beginPath();
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this.ctx.arc(dot.x, dot.y, 8, 0, Math.PI * 2);
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this.ctx.arc(dot.x, dot.y, RINK_CIRCLES.FACEOFF_DOT_RADIUS, 0, Math.PI * 2);
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this.ctx.fill();
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this.ctx.fill();
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// Skip drawing faceoff circle for center ice (index 2) - only use blue center circle
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if (index !== 2) {
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this.ctx.strokeStyle = '#d32f2f';
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this.ctx.strokeStyle = '#d32f2f';
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this.ctx.lineWidth = 2;
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this.ctx.lineWidth = 2;
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this.ctx.beginPath();
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this.ctx.beginPath();
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this.ctx.arc(dot.x, dot.y, 30, 0, Math.PI * 2);
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this.ctx.arc(dot.x, dot.y, RINK_CIRCLES.FACEOFF_CIRCLE_RADIUS, 0, Math.PI * 2);
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this.ctx.stroke();
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this.ctx.stroke();
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}
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});
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});
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}
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}
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