Replace distance-based opponent detection with physics sensors and
angle filtering for more realistic spatial awareness. Players now
detect nearby opponents/teammates through Phaser overlap zones with
180° forward field-of-view.
Key changes:
- Add detection sensor to Player with physics overlap tracking
- Add NEAR_PLAYER_DETECTION_ANGLE constant for FOV filtering
- Refactor PuckCarrierBehavior to use physics-based detection
- Add debug visualization showing detection arc (wedge shape)
- Fix TypeScript unused variable errors for production build
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>