claude settings
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.claude/commands/build.md
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.claude/commands/build.md
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run 'pnpm run build' and verify the build
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.claude/commands/git-commit.md
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.claude/commands/git-commit.md
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Commit this to git.
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Finally do 'git push origin'
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{
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{
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"permissions": {
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"permissions": {
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"allow": [
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"allow": [
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"Bash(find:*)",
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"Bash(git push:*)",
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"Bash(cat:*)",
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"Bash(pnpm run:*)",
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"Bash(pnpm run:*)",
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"Bash(mkdir:*)",
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"Bash(git add:*)",
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"Bash(git log:*)"
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"Bash(git commit -m \"$(cat <<''EOF''\nImplement collision avoidance for puck carrier with debug visualization\n\n- Add threat detection system that detects opponents within 3m radius\n- Puck carrier automatically evades when opponent is in path to goal\n- Evasion direction (left/right) persists while opponent in threat zone\n- Fix behavior tree instantiation to reuse trees per player\n- Add comprehensive debug visualization (magenta circle, threat indicators)\n- Fix DefensiveBehavior type errors (carrierTeam -> possession)\n\n🤖 Generated with [Claude Code](https://claude.com/claude-code)\n\nCo-Authored-By: Claude <noreply@anthropic.com>\nEOF\n)\")",
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"Bash(git commit -m \"$(cat <<''EOF''\nAdd minimum speed requirement for tackle execution\n\n- Players must be moving at least 2 m/s to execute a tackle\n- Add TACKLE_MIN_SPEED constant (2 m/s) in constants.ts\n- Add Player.getCurrentSpeed() method to expose current speed\n- Check tackler speed in executeTackle() before attempting tackle\n- Log speed in tackle debug output for tuning\n\n🤖 Generated with [Claude Code](https://claude.com/claude-code)\n\nCo-Authored-By: Claude <noreply@anthropic.com>\nEOF\n)\")"
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],
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],
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"deny": [],
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"deny": [],
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"ask": []
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"ask": []
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